1st Edition
Serious Games Mechanisms and Effects
Serious Games: Mechanisms and Effects
Ute Ritterfeld, Michael Cody, Peter Vorderer (Eds.).
Foreword -- Ben Sawyer
PART I. Serious Games: Explication of an Oxymoron
Introduction
Ute Ritterfeld, Michael Cody & Peter Vorderer
Classifying serious games
Rabindra Ratan & Ute Ritterfeld
Enjoyment of digital games: What makes them "seriously" fun?
Hua Wang, Cuihua Shen & Ute Ritterfeld
Serious games and seriously fun games: Can they be one and the same?
Cuihua Shen, Hua Wang & Ute Ritterfeld
PART II. Theories and Mechanisms
SERIOUS GAMES FOR LEARNING
Deep learning properties of good digital games: How far can they go?
Paul Gee
Deep learning and emotion in serious games
Arthur Graesser, Patrick Chipman, Frank Leeming & Suzanne Biedenbach
Psychological and communicological theories of learning and emotion underlying serious games
Jennings Bryant & Wes Fondren
Designing Serious Games for Learning and Health in Informal and Formal Settings
Debra Lieberman
What do children learn from playing digital games?
Fran S. Blumberg & Sabrina S. Ismailer
SERIOUS GAMES FOR DEVELOPMENT
The impact of serious games on childhood development
John Sherry & Jayson Dibble
Designing serious games for children and adolescents: What developmental psychology can teach us
Kaveri Subrahmanyam & Patricia Greenfield
Door to another me: Identity construction through digital game play
Elly Konijn & Marije Nije Bijvank
Identity formation and emotion regulation in digital gaming
Ute Ritterfeld
Serious games for girls? Considering gender in learning with digital games
Yasmin Kafai
Girls as serious gamers: pitfalls and possibilities
Jeroen Jansz & Mirjam Vosmeer
Serious games and social change: Why they (should) work
Christoph Klimmt
Entertainment education through digital games
Hua Wang & Arvind Singhal
PART IV. Methodological Challenges
Melding the power of serious games and embedded assessment to monitor and foster learning: flow and grow
Valerie J. Shute, Matthew Ventura, Malcolm Bauer & Diego Zapata-Rivera
Making the implicit explicit. Embedded measurement in serious games
Gary Bente & Johannes Breuer
Evaluating the potential of serious games: What can we learn from previous research on media effects and educational intervention?
Marco Ennemoser
Improving methodology in serious games research with elaborated theory
James H. Watt
Generalizability and validity in digital game research
Mike Shapiro & Jorge Pena
Designing game research: addressing questions of validity
Niklas Ravaja & Matias Kivikangas
PART V. Applications, Limitations, and Future Directions
Three-dimensional game environments for recovery from stroke
Younbo Jung, Shih-Chih Yeh, Margaret McLaughlin, Albert A. Rizzo & Carolee Winstein
Reducing risky sexual decision-making in the virtual and in the real-world:
Serious games, intelligent agents, and a SOLVE Approach
Lynn C. Miller, John L. Christensen, Carlos G. Godoy, Paul Robert Appleby, Charisse Corsbie-Massay, and Stephen J. Read
From serious games to serious gaming
Henry Jenkins, Brett Camper, Alex Chisholm, Neal Grigsby, Eric Klopfer, Scot Osterweil, Judy Perry. Philip Tan,
Matthew Weise & Teo Chor Guan
Immersive serious games for large scale multiplayer dialogue and co-creation
Stacey Spiegel & Rodney Hoinkes
The gaming dispositif. An analysis of serious games from a humanities perspective
Joost Raessens
Biography
Ute Ritterfeld, Professor for Media Psychology, received her education in the Health Sciences (Academy of Rehabilitation in Heidelberg) and in Psychology (University of Heidelberg), completed her Ph.D. in Psychology (Technical University in Berlin), and habilitated at the University of Magdeburg, Germany. She was Assistant Professor at the University of Magdeburg, Adjunct Professor at the Universities of Berlin (Humboldt) and Hannover, and Associate Professor at the University of Southern California (USC) in Los Angeles, Annenberg School for Communication. At USC, Ritterfeld directed an interdisciplinary research team devoted to the studies of digital games and hosted the inaugural academic conference on serious games. In 2007, Ritterfeld joined the faculty of Psychology and Education at the VU University Amsterdam and co-founded the Center for Advanced Media Research Amsterdam (CAMeRA@VU) where she serves as director of interdisciplinary research. Ritterfeld co-edits the Journal of Media Psychology published by Hogrefe.
Michael Cody is Professor of Communication at the University of Southern California Annenberg School for Communication. He earned his Ph.D. in Communication at Michigan State University in 1978, where he focused on research methods and face to face social influence processes. He has authored or edited books in persuasion, interpersonal communication and entertainment education. He is the editor of the Journal of Communication (2009-2012).
Peter Vorderer (Ph.D., Technical University of Berlin), is Scientific Director of the Center for Advanced Media Research Amsterdam (CAMeRA) and head of the Department of Communication Science, VU University Amsterdam, The Netherlands. He specializes in media use and media effects research with a special focus on media entertainment and digital games. Together with Dolf Zillmann and Jennings Bryant, he has edited three well-recognized volumes on media entertainment and video games.






