1st Edition

Learning Autodesk 3ds Max 2010 Foundation for Games

By Autodesk Copyright 2009

    3ds Max XXXX: presently under NDA.

    Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

    Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.

    Autodesk 3ds Max | Foundation | Table of Contents

    Project 1
    Lesson 1 Primitives
    Lesson 2 Adding Details
    Lesson 3 Materials and Texture Maps
    Lesson 4 Animation Basics
    Lesson 5 Working with Autodesk 3ds Max
    Project 2
    Lesson 6 Editable Poly Modeling
    Lesson 7 Adding Details
    Lesson 8 Creating a Skeleton
    Lesson 9 Skinning
    Lesson 10 Morph Targets
    Project 3
    Lesson 11 Materials
    Lesson 12 Maps
    Lesson 13 Unwrapping UVs
    Lesson 14 Texturing the Character
    Project 4
    Lesson 15 Walk Cycle
    Lesson 16 More Animation
    Lesson 17 Motion Capture
    Lesson 18 Motion Mixer
    Project 5
    Lesson 19 The Camera
    Lesson 20 Basic Lighting
    Lesson 21 mental ray
    Lesson 22 - Rendering

    Biography

    Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

    "It is an excellent text... I have been campaigning to the publishers for years to include colour images in their 3D training texts. They have always said it was too expensive. The difference with this Autodesk text is that they did it right."

    James Graham
    Associate Professor
    Department of New Media
    Faculty of Fine Arts
    University of Lethbridge
    Lethbridge, Alberta
    Canada