cover of The Video Game Theory Reader

The Video Game Theory Reader

Edited by Mark J.P. Wolf, Bernard Perron

List Price: $45.00

Add to Cart

About the Book

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
You may also be interested in:

Virtual Theatres

Gabriella Giannachi

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre...

Published 03/11/2004 | 978-0-415-28378-6

more information about Virtual Theatres

cover

Virtual Theatres

Gabriella Giannachi

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre...

Published 03/11/2004 | 978-0-415-28379-3

more information about Virtual Theatres

The Video Game Theory Reader

Mark J.P. Wolf, Bernard Perron

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up...

Published 08/19/2003 | 978-0-415-96578-1

more information about The Video Game Theory Reader