1st Edition
Learning with Digital Games A Practical Guide to Engaging Students in Higher Education
1. Introduction
Part I: Theory
2. Recognizing the Characteristics of Digital Games
3. Understanding the Pedagogy of Digital Games
4. Identifying Types of Digital Games for Learning
Part II: Practice
5. Integrating Digital Games into the Curriculum
6. Designing a Digital Game for Learning
7. Assessing the Impact of Digital Games on Learning
Part III: Technology
8. Using Existing Digital Games for Learning
9. Developing New Digital Games for Learning
10. Evaluating Digital Games for Learning
11. Case Studies
12. Conclusions
Glossary
References
Index
Biography
Nicola Whitton is a Research Fellow in the Education and Social Research Institute at Manchester Metropolitan University.
"Written from a constructivist learning perspective, Nicola Whitton has gone beyond introduction to provide us with a comprehensive, well-researched one-stop resource on learning with digital games….It is a must read for all educational technologists, teachers and researchers in the field."--Indian Journal of Open Learning
"Overall, Whitton's Learning with Digital Games is successful in arguing that higher education may benefit from the judicious incorporation of video games into the classroom."--Teaching Theology and Religion






