416 Pages
by
Routledge
416 Pages
by
Routledge
416 Pages
by
Routledge
Also available as eBook on:
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
1 Introduction Part 1: Theory 2 A little light theory 3 CG lights examined 4 Understanding shadows Part 2: Techniques 5 Basic lighting techniques 6 Further lighting techniques 7 Radiosity techniques 8 Indoor lighting techniques 9 Outdoor lighting techniques 10 Special lighting techniques 11 Match lighting 12 Rendering with mental ray 13 Lighting for Games 14 Lighting and lens effects 15 Compositing Part 3: Tips and tricks 16 In production Part 4: Taking it further 17 Composition and drama 18 Camerawork and technicalities 19 Looking further Appendix A About the DVD Appendix B Glossary Appendix C Bibliography DVD content: The natural elements Tricks of the trade Third-party plug-ins
Biography
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
"Students and seasoned artists will benefit from the broad concepts and specific examples delivered."--Robert Taylor, CG Supervisor & Consultant
"If you work in game art, film or architectural visualisation, you'll need this lighting handbook."--3D World Magazine