The Digital Media Handbook
By Andrew Dewdney, Peter Ride
Published September 8th 2006 by Routledge – 352 pages
Series: Media Practice
Published September 8th 2006 by Routledge – 352 pages
Series: Media Practice
Through a series of edited interviews with new media practitioners including young web developers, programmers, artists, writers and producers, The New Media Handbook examines the essential diversity of new media by combining critical commentary and descriptive and historical accounts.
The New Media Handbook focuses upon the key concerns of practitioners and how they create their work and develop their projects - from artists to industry professionals, web designers to computer programmers.
It includes a discussion of key concepts such as digital code, information, convergence, interactivity and interface; and identifies key debates and locates the place of new media practice within contemporary culture.
The New Media Handbook includes:
Providing students with an essential understanding of the historical and theoretical development of the new media, The New Media Handbook really will be an invaluable study resource for all students of the media.
Part 1: New Media frameworks 1. Introduction 2. New media as a subject 3. Case Study: Contextualising creative practice - Jane Prophet 4. The Language of new media 5. Case Study: Shifting concerns in artists' projects- Nina Pope 6. Talking new media 7. Case Study: Curating new media - Benjamin Weil 8. New media histories 9. Case Study: ‘Online Caroline’ creating online narrative – Tim Wright Part 2: New Media Practice 10. Who are the new media practitioners? 11. Case Study: Commercial web development – Joe Lister 12. Case Study: Programming for design– Rob Saunders 13. Case Study: Network management – Tim Olden 14. Case Study – Interactive design – David Bickerstaff 15. Contexts of new media practice 16. Case Study: plugincinema.com: promoting online cinema – Ana Kronschnabl 17. Case Study: Advertising and marketing – Vivienne Stone 18. Case Study: The creative laboratory – Anne Nitgen Part Three: New Media Forms 19. Human-computer interface 20. Case Study: ‘Vectorial Elevation’ Public arts project – Rafael Lozano-Hemmer 21. Interactivity 22. Case Study: Interactive installations – David Rokeby 23. Digital Code 24. Case Study: 'In Conversation’ public participation – Susan Collins 25. Case Study: Designing sound - Justin Bennett Part 4: New Media theory and practice 26. Convergence 27. Case Study: Training for the games industry – Maria N. Stukoff 28. Information 29. Case Study: Innovation and media institutions – Matt Locke 30. The location of new media in culture 31. A framework for considering new media in contemporary culture