The Emergence of the Digital Humanities
Routledge – 2014 – 224 pages
The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.
In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely "out there," Jones links together seemingly disparate cultural events—the essential features of popular social media, the rise of motion-control gaming and mobile platforms, the controversy over the "gamification" of everyday life, the spatial turn, fabrication and 3D printing, and electronic publishing—and argues that cultural responses to changes in technology provide an essential context for understanding the emergence of the digital humanities as a new field of study in this millennium.
"Situated at the intersection of videogame studies, textual studies, and digital humanities research, The Emergence of the Digital Humanities is bold and exciting. Jones ties together disparate strands of digital culture in a coherent way, helping us to understand not only the present situation but also future technological change." —Mark Sample, George Mason University
"This engaging book brings us the humanities everted, rendered inside-out, attending critically to everyday life in a mixed reality. Digital and physical materials converge as Jones carefully unfolds the curious dimensions of games, maps, books, and other media. A must-have for anyone new to or already familiar with digital humanities." —Jentery Sayers, Department of English, University of Victoria
"An inspired, wide-ranging look at the current state of the digital humanities—essential reading for anyone interested in the past, present, and future of the field." —Matthew K. Gold, City Tech and CUNY Graduate Center, Editor of Debates in the Digital Humanities
Introduction. Chapter 1: Eversion. Chapter 2: Dimensions. Chapter 3: People. Chapter 4: Places. Chapter 5: Things. Chapter 6: Publications. Chapter 7: Practices. Selected Bibliography.
Steven E. Jones is Professor of English and Co-Director of the Center for Textual Studies and Digital Humanities at Loyola University, Chicago. He is the author of The Meaning of Video Games and Against Technology, amongst other titles.