Educating Learning Technology Designers
Guiding and Inspiring Creators of Innovative Educational Tools
Edited by Chris DiGiano, Shelley Goldman, Michael Chorost
Published November 26th 2008 by Routledge – 362 pages
Published November 26th 2008 by Routledge – 362 pages
What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.
This cutting-edge guide:
Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.
"A compilation of well-illustrated chapters, [this book] comes from a Google software engineer with an academic appointment "on the side", a Stanford education professor, and a freelance science writer….as a summary of the challenges that have been grabbed and addressed by scholars in the USA, the work provides a great resource."--British Journal of Educational Technology, Vol. 41: No. 2, 2010
Selected Contents
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano
Chris DiGiano isa software engineer at Google, Inc. and holds an adjoint appointment in the Computer Science Department at the University of Colorado at Boulder.
Shelley Goldman is Professor (Teaching) at Stanford University.
Michael Chorost is afreelance technology writer and educational consultant.
Name: Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools (Hardback) – Routledge
Description: Edited by Chris DiGiano, Shelley Goldman, Michael Chorost. What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear,...
Categories: Open & Distance Education and eLearning, Teaching & Learning, Design & Delivery, Technology in Education