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1-2 of 2 results for Author: ian parberry (sorted by Publication Date, showing all)
  1. Introduction to Game Physics with Box2D

    By Ian Parberry

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D...

    To Be Published February 7th 2013 by CRC Press

  2. 3D Math Primer for Graphics and Game Development, 2nd Edition

    By Fletcher Dunn, Ian Parberry

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics....

    Published November 1st 2011 by A K Peters/CRC Press

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