Book Search
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Serious Games
Mechanisms and Effects
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any...
Published August 4th 2009 by Routledge
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Playing Video Games
Motives, Responses, and Consequences
Series: Routledge Communication Series
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses...
Published March 27th 2006 by Routledge
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Psychology of Entertainment
Series: Routledge Communication Series
As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world economy, it is safe to say that scholars are...
Published February 23rd 2006 by Routledge
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Media Entertainment
The Psychology of Its Appeal
Series: Routledge Communication Series
This collection represents a systematic exploration of media entertainment from an academic perspective. Editors Zillmann and Vorderer have assembled scholars from psychology, sociology, and communication to provide a broad examination of the primary function of media entertainment--the attainment...
Published March 31st 2000 by Routledge
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Suspense
Conceptualizations, Theoretical Analyses, and Empirical Explorations
Series: Routledge Communication Series
This volume begins with the general assumption that suspense is a major criterion for both an audience's selection and evaluation of entertaining media offerings. This assumption is supported not only by the popularity of suspenseful narratives, but also by the reasons users give for their actual...
Published March 31st 1996 by Routledge