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1-10 of 21 results for Keywords: video games (sorted by Publication Date, showing published)

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  1. Music In Video Games

    Studying Play

    Edited by K.J. Donnelly, William Gibbons, Neil Lerner

    Series: Routledge Music and Screen Media Series

    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

    Published February 24th 2014 by Routledge

  2. The Routledge Companion to Video Game Studies

    Edited by Mark J.P. Wolf, Bernard Perron

    Series: Routledge Companions

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,...

    Published January 22nd 2014 by Routledge

  3. Wordplay and the Discourse of Video Games

    Analyzing Words, Design, and Play

    By Christopher A. Paul

    Series: Routledge Studies in New Media and Cyberculture

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul...

    Published February 13th 2013 by Routledge

  4. Understanding Video Games

    The Essential Introduction, 2nd Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to...

    Published July 25th 2012 by Routledge

  5. The Video Game Industry

    Formation, Present State, and Future

    Edited by Peter Zackariasson, Timothy Wilson

    Series: Routledge Studies in Innovation, Organizations and Technology

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is...

    Published July 16th 2012 by Routledge

  6. Gaming the Past

    Using Video Games to Teach Secondary History

    By Jeremiah McCall

    Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and...

    Published May 15th 2011 by Routledge

  7. The Golden Age of Video Games

    The Birth of a Multibillion Dollar Industry

    By Roberto Dillon

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the...

    Published April 11th 2011 by A K Peters/CRC Press

  8. Interactive Storytelling for Video Games

    A Player-Centered Approach to Creating Memorable Characters and Stories

    By Josiah Lebowitz, Chris Klug

    What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?...

    Published February 28th 2011 by Focal Press

  9. Mathematics Education for a New Era

    Video Games as a Medium for Learning

    By Keith Devlin

    Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education,...

    Published February 24th 2011 by A K Peters/CRC Press

  10. Making Great Games

    An Insider's Guide to Designing and Developing the World's Greatest Video Games

    By Michael Thornton Wyman

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the...

    Published September 29th 2010 by Focal Press

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