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1-10 of 29 results for Keywords: video games (sorted by Publication Date, showing published)

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  1. Tabletop Game Design for Video Game Designers

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and...

    Published June 19th 2015 by Focal Press

  2. Understanding Counterplay in Video Games

    By Alan F. Meades

    Series: Routledge Advances in Game Studies

    This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using...

    Published June 12th 2015 by Routledge

  3. Video Games and Social Competence

    By Rachel Kowert

    Series: Routledge Advances in Game Studies

    Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate...

    Published December 15th 2014 by Routledge

  4. Mind and Media

    The Effects of Television, Video Games, and Computers

    By Patricia M. Greenfield

    Series: Psychology Press & Routledge Classic Editions

    Patricia M. Greenfield was one of the first psychologists to present new research on how various media can be used to promote social growth and thinking skills. In this now classic, she argues that each medium can make a contribution to development, that each has strengths and weaknesses, and that...

    Published November 20th 2014 by Psychology Press

  5. Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    Series: Routledge Advances in Translation Studies

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation...

    Published September 22nd 2014 by Routledge

  6. Science Fiction Video Games

    By Neal Roger Tringham

    Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of...

    Published September 10th 2014 by A K Peters/CRC Press

  7. Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games

    By James Paul Gee

    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced...

    Published June 17th 2014 by Routledge

  8. Learn to Play

    Designing Tutorials for Video Games

    By Matthew M. White

    See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years...

    Published June 3rd 2014 by A K Peters/CRC Press

  9. The Video Game Industry

    Formation, Present State, and Future

    Edited by Peter Zackariasson, Timothy Wilson

    Series: Routledge Studies in Innovation, Organizations and Technology

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is...

    Published May 30th 2014 by Routledge

  10. Music In Video Games

    Studying Play

    Edited by K.J. Donnelly, William Gibbons, Neil Lerner

    Series: Routledge Music and Screen Media Series

    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

    Published February 25th 2014 by Routledge

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