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Cyberculture Books

You are currently browsing 1–10 of 86 new and published books in the subject of Cyberculture — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Analysing Media Discourses

    Edited by John E. Richardson, Joseph D. Burridge

    The continual growth in the significance of mass-mediated communication makes it essential that we are able to reflect upon and critically appreciate the semiotic processes that are involved in their impact upon social and cultural life. This edited collection showcases a range of diverse...

    Published May 16th 2012 by Routledge

  2. Ambiguities of Activism

    Alter-Globalism and the Imperatives of Speed

    By Ingrid M. Hoofd

    Series: Routledge Research in Cultural and Media Studies

    This volume provides a critical and in-depth investigation of the relationship between alter-globalist thinking and practices and their popular discourses. It examines the ways in which several alter-globalist activist groups (like Indymedia, no-borders campaigns, and forms of climate change...

    Published May 8th 2012 by Routledge

  3. The Current State of Domain Name Regulation

    Domain Names as Second Class Citizens in a Mark-Dominated World

    By Konstantinos Komaitis

    Series: Routledge Research in Information Technology and E-Commerce Law

    In this book Konstantinos Komaitis identifies a tripartite problem – intellectual, institutional and ethical – inherent in the domain name regulation culture. Using the theory of property, Komaitis discusses domain names as sui generis ‘e-property’ rights and analyses the experience of the past ten...

    Published April 30th 2012 by Routledge

  4. Beyond Cyberpunk

    New Critical Perspectives

    Edited by Graham J. Murphy, Sherryl Vint

    Series: Routledge Studies in Contemporary Literature

    In this collection of essays, contributors consider the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never...

    Published April 19th 2012 by Routledge

  5. Foundations of Critical Media and Information Studies

    By Christian Fuchs

    Series: Routledge Advances in Sociology

    Foundations of Critical Media and Information Studies lays down foundations for the analysis of media, information, and information technology in 21st century information society, as well as introducing the theoretical and empirical tools necessary for the critical study of media and...

    Published April 15th 2012 by Routledge

  6. Transcending Taboos

    A Moral and Psychological Examination of Cyberspace

    By Garry Young, Monica Whitty

    Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the...

    Published March 11th 2012 by Routledge

  7. Gaming Cultures and Place in Asia-Pacific

    Edited by Larissa Hjorth, Dean Chan

    Series: Routledge Studies in New Media and Cyberculture

    This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites...

    Published February 20th 2012 by Routledge

  8. Wordplay and the Discourse of Video Games

    Analyzing Words, Design, and Play

    By Christopher A. Paul

    Series: Routledge Studies in New Media and Cyberculture

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul...

    Published February 14th 2012 by Routledge

  9. Self-Mediation

    New Media, Citizenship and Civil Selves

    Edited by Lilie Chouliaraki

    Blogs, You Tube, citizen journalism, social networking sites and museum interactivity are but a few of the new media options available for ordinary people to express themselves in public. This intensely technological presentation of everyday lives in our public culture is today hailed as a new,...

    Published February 13th 2012 by Routledge

  10. InterMedia in South Asia

    The Fourth Screen

    Edited by Rajinder Dudrah, Sangita Gopal, Amit Rai, Anustup Basu

    The emergence of new media today in South Asia has signalled an event, the meaning of which remains obscure but whose reality is rapidly evolving along gradients of intensity and experience. Contemporary media in and from South Asia have come to sense a new arrangement of value, sensation, and...

    Published February 13th 2012 by Routledge