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Books by Subject

Animation Books

You are currently browsing 1–10 of 63 new and published books in the subject of Animation — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Getting Started in 3D with 3ds Max

    Model, Texture, Rig, Animate, and Render in 3ds Max

    By Ted Boardman

    Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way...

    Published July 31st 2012 by Focal Press

  2. How to Cheat in Maya 2013

    Tools and Techniques for Character Animation

    By Eric Luhta, Kenny Roy

    All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files...

    Published July 8th 2012 by Focal Press

  3. Stop Motion - Tradução Da 2ª Edição

    By Susannah Shaw

    To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make...

    Published March 20th 2012 by Focal Press

  4. Social Game Design

    Monetization Methods and Mechanics

    By Tim Fields, Brandon Cotton

    Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these...

    Published December 11th 2011 by CRC Press

  5. Criando Arte De Jogos 3d Para Iphone Com Unity

    By Wes McDermott

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to...

    Published November 17th 2011 by Focal Press

  6. 3D Game Textures

    Create Professional Game Art Using Photoshop, 3rd Edition

    By Luke Ahearn

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of...

    Published October 16th 2011 by Focal Press

  7. Maya Python for Games and Film

    A Complete Reference for Maya Python and the Maya Python API

    By Adam Mechtley, Ryan Trowbridge

    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python...

    Published September 27th 2011 by CRC Press

  8. Acting for Animators

    By Ed Hooks

    Ed Hooks' indispensable acting guidebook for animators has been fully updated and improved! Hooks uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines...

    Published August 8th 2011 by Routledge

  9. Maya in Minutes

    All Killer, No Filler

    By Andrew Gahan

    Published July 26th 2011 by Focal Press

  10. Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game, 2nd Edition

    By Ian Millington

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear...

    Published July 22nd 2010 by CRC Press