Skip to Content

Books by Subject

Gaming & Animation Books

You are currently browsing 1–10 of 168 new and published books in the subject of Gaming & Animation — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Professional Storyboarding

    Rules of Thumb

    By Sergio Paez, Anson Jew

    Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound,...

    Published December 20th 2012 by Focal Press

  2. How to Cheat in Adobe Flash CS6

    The Art of Design and Animation

    By Chris Georgenes

    Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are...

    Published November 20th 2012 by Focal Press

  3. Pushing Pixels

    Secret Weapons for the Modern Flash Animator

    By Chris Georgenes

    You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a...

    Published November 15th 2012 by Focal Press

  4. Digital Creature Rigging

    The Art and Science of CG Creature Setup in 3ds Max

    By Stewart Jones

    Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV,...

    Published November 6th 2012 by Focal Press

  5. Comics for Film, Games, and Animation

    Using Comics to Construct Your Transmedia Storyworld

    By Tyler Weaver

    Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their...

    Published October 14th 2012 by Focal Press

  6. Prepare to Board! Creating Story and Characters for Animated Features and Shorts

    2nd Edition

    By Nancy Beiman

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board , 2nd edition presents the methods and techniques of animation master, Nancy...

    Published October 10th 2012 by Focal Press

  7. Illustrator Foundations

    The Art of Vector Graphics, Design and Illustration in Illustrator

    By Rafiq Elmansy

    Whether you are creating a catchy and fun cartoon, designing a print banner advertisement, or developing content for a mobile game, save time and money with expert techniques, trips and tricks from by Adobe Certified Expert, Rafiq Elmansy with Illustrator Foundations. With practical applications...

    Published September 23rd 2012 by Focal Press

  8. The Animator's Eye

    Adding Life to Animation with Timing, Layout, Design, Color and Sound

    By Francis Glebas

    Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap...

    Published September 23rd 2012 by Focal Press

  9. The Immersive Worlds Handbook

    Designing Theme Parks and Consumer Spaces

    By Scott Lukas

    Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the...

    Published September 6th 2012 by Focal Press

  10. Game Design Theory

    A New Philosophy for Understanding Games

    By Keith Burgun

    Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents...

    Published August 12th 2012 by A K Peters/CRC Press