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Gaming & Animation Books

You are currently browsing 1–10 of 173 new and published books in the subject of Gaming & Animation — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Honoring the Code

    Conversations with Great Game Designers

    By Matt Barton

    If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game...

    Published March 25th 2013 by A K Peters/CRC Press

  2. Face It

    A Visual Reference for Multi-ethnic Facial Modeling

    By Patricia Beckmann Wells

    As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail,...

    Published March 21st 2013 by Focal Press

  3. Rig it Right! Maya Animation Rigging Concepts

    By Tina O'Hailey

    Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental...

    Published February 25th 2013 by Focal Press

  4. Acting and Performance for Animation

    By Derek Hayes, Chris Webster

    Unique, believable characters that think, feel, and captivate your audience are ones that involve emotion, personality, and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic,...

    Published February 19th 2013 by Focal Press

  5. Introduction to Game Physics with Box2D

    By Ian Parberry

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D...

    Published February 5th 2013 by CRC Press

  6. Professional Storyboarding

    Rules of Thumb

    By Sergio Paez, Anson Jew

    Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound,...

    Published December 20th 2012 by Focal Press

  7. How to Cheat in Adobe Flash CS6

    The Art of Design and Animation

    By Chris Georgenes

    Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are...

    Published November 20th 2012 by Focal Press

  8. Pushing Pixels

    Secret Weapons for the Modern Flash Animator

    By Chris Georgenes

    You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a...

    Published November 15th 2012 by Focal Press

  9. Digital Creature Rigging

    The Art and Science of CG Creature Setup in 3ds Max

    By Stewart Jones

    Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV,...

    Published November 6th 2012 by Focal Press

  10. Comics for Film, Games, and Animation

    Using Comics to Construct Your Transmedia Storyworld

    By Tyler Weaver

    Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their...

    Published October 14th 2012 by Focal Press