Media and Communication Research

New and Key Titles 2013

Routledge Studies in New Media and Cyberculture

  1. Latin American Identity in Online Cultural Production

    By Claire Taylor, Thea Pitman

    Series: Routledge Studies in New Media and Cyberculture

    This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: digital online culture. It focuses on the transformations or continuations that cultural products and practices such as hypermedia fictions, net.art and...

    Published December 14th 2012 by Routledge

  2. Mobile Technology and Place

    Edited by Rowan Wilken, Gerard Goggin

    Series: Routledge Studies in New Media and Cyberculture

    An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and...

    Published March 20th 2012 by Routledge

  3. Wordplay and the Discourse of Video Games

    Analyzing Words, Design, and Play

    By Christopher A. Paul

    Series: Routledge Studies in New Media and Cyberculture

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul...

    Published February 14th 2012 by Routledge

  4. Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Edited by Astrid Ensslin, Eben Muse

    Series: Routledge Studies in New Media and Cyberculture

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’...

    Published April 24th 2011 by Routledge

  5. Disability and New Media

    By Katie Ellis, Mike Kent

    Series: Routledge Studies in New Media and Cyberculture

    Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the...

    Published December 19th 2010 by Routledge

  6. Gaming Cultures and Place in Asia-Pacific

    Edited by Larissa Hjorth, Dean Chan

    Series: Routledge Studies in New Media and Cyberculture

    This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites...

    Published June 2nd 2009 by Routledge

  7. Social Media, Social Genres

    Making Sense of the Ordinary

    By Stine Lomborg

    Series: Routledge Studies in New Media and Cyberculture

    Internet-based applications such as blogs, social network sites, online chat forums, text messages, microblogs, and location-based communication services used from computers and smart phones represent central resources for organizing daily life and making sense of ourselves and the social worlds we...

    To Be Published November 30th 2013 by Routledge

  8. The Culture of Digital Fighting Games

    Performance and Practice

    By Todd Harper

    Series: Routledge Studies in New Media and Cyberculture

    This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via...

    To Be Published October 31st 2013 by Routledge

  9. Locating Emerging Media

    Edited by Ben Aslinger, Germaine Halegoua

    Series: Routledge Studies in New Media and Cyberculture

    Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms, building on scholarship on the cultural geography of new media networks and products and the relationships between the "global" and the "local." Authors...

    To Be Published August 31st 2013 by Routledge

  10. Mobile Media Practices, Presence and Politics

    The Challenge of Being Seamlessly Mobile

    Edited by Kathleen M. Cumiskey, Larissa Hjorth

    Series: Routledge Studies in New Media and Cyberculture

    As an example of convergence, the mobile phone—especially in the form of smartphone—is now ushering in new promises of seamlessness between engagement with technology and everyday common experiences. This seamlessness is not only about how one transitions between the worlds of the device and the...

    To Be Published June 11th 2013 by Routledge

  11. The Public Space of Social Media

    Connected Cultures of the Network Society

    By Therese Tierney

    Series: Routledge Studies in New Media and Cyberculture

    Social media is restructuring urban practices–through ad-hoc experimentation, commercial software development, and communities of participation. This book is the first to consider how practices contained within social media are situated within a larger genealogy of public space, including theories...

    To Be Published June 20th 2013 by Routledge

  12. Researching Virtual Worlds

    Methodologies for Studying Emergent Practices

    Edited by Louise Phillips, Ursula Plesner

    Series: Routledge Studies in New Media and Cyberculture

    This volume presents a wide range of qualitative methodological strategies which are designed to tackle and take into account the complex, emergent, and continually shifting character of Virtual Worlds. The book concentrates on the theme of emergence and phenomena in flux – on how objects are...

    To Be Published July 7th 2013 by Routledge

  13. Digital Gaming Re-imagines the Middle Ages

    Edited by Daniel T. Kline

    Series: Routledge Studies in New Media and Cyberculture

    Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into...

    To Be Published July 20th 2013 by Routledge