3D Rendering : Interiors & Exteriors with V-Ray and 3ds Max book cover
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2nd Edition

3D Rendering
Interiors & Exteriors with V-Ray and 3ds Max




  • Available for pre-order. Item will ship after March 24, 2021
ISBN 9780367625504
March 24, 2021 Forthcoming by CRC Press
432 Pages 1004 Color Illustrations

 
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Book Description

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colourful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day and night exterior scenes.

Each tutorial includes a 3d project scene to guide users through the production and the post-production process. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings and via social media. There are also key insights into the best practises of handling projects, pricing, contracts, invoices, the pre-production, production, the post-production, etc.

Throughout the book, users are taken through VRayMtl functions such as, the Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, Bump, etc.

Also, users will learn how to use procedural maps such as, VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, VRayEdgesTex, etc.   

In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; how to use plug-ins and scripts such as, Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, VIShopper and much more .

Finally, users will have a rare insight into all functionalities of a V-Ray camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force GI, Light cache, Color management, Distributed rendering, Render elements, V-Ray image file format, VFB History settings, VFB  Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more.  

 Key Features

  • This book deals with real projects/3d scenes and delivers up to date V-Ray 5 functionalities and production workflows, using for 3ds Max 2020.
  •  This book has professional supporting files ready to open and explore.
  • This book details the meticulous step-by-step processes of creating jaw dropping 3d renderings.
  • Includes unrivalled in-depth coverage of V-Ray 5 for 3ds max 2020.
  • 3d rendering methodologies currently used by key industry players.

Table of Contents

Chapter 1: Clients, Projects, Pre-Production, Production and Post Production Overview

Chapter 2: Creating Materials & Shaders in V-Ray 5

Chapter 3: Cameras & Lighting in V-Ray   

Chapter 4: Rendering in V-Ray

Chapter 5: Tips & Tricks

Chapter 6: Pre-Production of a Day Exterior scene

Chapter 7: Scene, Camera and Lights

Chapter 8: Materials and Final Render

Chapter 9: Post-production of a Day Exterior scene 

Chapter 10: Pre-Production of a Night Exterior scene

Chapter 11: Lighting and Rendering of a Night Exterior scene 

Chapter 12: Post-production of a Night Exterior scene 

Index

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Author(s)

Biography

Jamie Cardoso is a senior 3D artist and special effects designer. Currently he is working as a 3D Consultant for a variety of professional organizations worldwide. Find more information at jamiecardoso-mentalray.blogspot.com.

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