1st Edition

Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

By Gregory S. Johnson Copyright 2014
    330 Pages
    by CRC Press

    330 Pages
    by CRC Press

    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.

    Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look.

    • Ease your way into this complex subject with this straight-forward approach to ZBrush
    • Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.
    • Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

    Chapter 1. Introduction





    Chapter 2. Interface





    Chapter 3. The Basics





    Chapter 4: Modeling a Head





    Chapter 5. Brushes, materials and painting





    Chapter 6. The Dragon's Head





    Chapter 7. Creating the Wings using Shadowbox & ZSketch





    Chapter 8. Making the Dragon's Body





    Chapter 9. UVs and Masking





    Chapter 10. Painting the Dragon





    Chapter 11. Creating the Collar using Insert Mesh





    Chapter 12. Recoloring the Model





    Chapter 13. Making a Fire Hydrant





    Chapter 14. The Base Stand





    Chapter 15. Grass





    Chapter 16. Combining it all





    Chapter 17. Posing the Dragon





    Chapter 18. Painting the fire hydrant





    Chapter 19. Polishing the model





    Chapter 20. Lighting





    Chapter 21. Rendering





    Chapter 22. Compositing

    Biography

    Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.