AI for Games, Third Edition: 3rd Edition (Hardback) book cover

AI for Games, Third Edition

3rd Edition

By Ian Millington

CRC Press

1,010 pages | 341 B/W Illus.

Purchasing Options:$ = USD
Hardback: 9781138483972
pub: 2019-03-26
$89.95
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eBook (VitalSource) : 9781351053303
pub: 2019-03-18
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Description

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

Key Features

  • A comprehensive professional tutorial and reference to implement ture AI in games
  • Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader throuigh the entire game AI development process
  • New and improved companion website with easily downloaded and executable source code
  • Table of Contents

    Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.

    About the Author

    Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.

    John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

    Subject Categories

    BISAC Subject Codes/Headings:
    ART046000
    ART / Digital
    COM000000
    COMPUTERS / General
    COM012040
    COMPUTERS / Programming / Games