This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
Table of Contents
1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development
Watt, Alan; Policarpo, Fabio