1st Edition

Augmented and Mixed Reality for Communities

Edited By Joshua A. Fisher Copyright 2022
    316 Pages 11 Color & 30 B/W Illustrations
    by CRC Press

    316 Pages 11 Color & 30 B/W Illustrations
    by CRC Press

    316 Pages 11 Color & 30 B/W Illustrations
    by CRC Press

    Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality.

    For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.

    Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

    PART 1: THE BODY IN THE XR COMMUNITY

    Against the Instrumentalization of Empathy: Immersive Technologies and Social Change

    Rebecca Rouse

    The Body and the Eye—the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations

    Anna Wiehl

    The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community

    Yonty Friesem

    The Philosopher’s Stone as a Design Framework for Defending Truth and Empowering Communities

    Bill Guschwan

    PART 2: SITUATING XR IN THE CITY

    Designing Lived Space: Community Engagement Practices in Rooted AR

    Kelsey Cameron, and Jessica Fitz Patrick

    The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality

    Kevin Healey

    Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tran quality

    Brian D. Wassom

    Reconceptualizing Video Games for Community Spaces

    David Antognoli

    PART 3: THE AUGMENTED CITY FOR EDUCATION

    Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories

    Hartmut Koenitz

    Augmented Reality, Aura, and the Design of Cultural Spaces

    Hank Blumenthal, Joshua A. Fisher

    Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project

    Janíce Tisha Samuels, and Kelvin Ramirez

    PART 4: PREPARING THE AUGMENTED CITIZEN

    XR Content Authoring Challenges: The Creator-Developer Divide

    John T. Murray, and Emily K. Johnson

    Motivation Enhancement Methods for Community Building in Extended Reality

    Dr. Stylianos Mystakidis

    Biography

    Joshua A. Fisher, Ph.D., is the Assistant Professor of Immersive Media at Columbia College Chicago. His research focuses on the ethics and design of augmented, mixed, and virtual reality experiences concerning communities. Fisher's research has been published in the Journal of Virtual Creativity and the proceedings of the International Conference on Interactive Digital Storytelling, International Symposium on Mixed and Augmented Reality, and IEEE VR. Currently, he is leading the development of a humanist immersive media degree program.