Blender for Animation and Film-Based Production: 1st Edition (e-Book) book cover

Blender for Animation and Film-Based Production

1st Edition

By Michelangelo Manrique

A K Peters/CRC Press

284 pages

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Paperback: 9781482204742
pub: 2014-11-06
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Hardback: 9781138413689
pub: 2017-07-27
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pub: 2014-11-06
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Description

See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati

Table of Contents

Why Blender. History of Blender. Blender User Interface. Blender in a Digital Studio Pipeline. Modeling Your Main Character. Applying Materials to Our Objects. Blender Internal Textures. UV Unwrap and External Textures. Introduction to Rigging: Armatures and Bones. The Animation Process. Introduction to Lighting. Compositing Nodes. Using Particles and Dynamics. Render. Final Movie Compositing. Python. Film Promotion and Conclusion. Appendix. References. Index.

About the Author

Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.

Subject Categories

BISAC Subject Codes/Headings:
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games