Building Virtual Reality with Unity and Steam VR: 2nd Edition (Paperback) book cover

Building Virtual Reality with Unity and Steam VR

2nd Edition

By Jeff W Murray

CRC Press

240 pages

Purchasing Options:$ = USD
Paperback: 9780367271305
pub: 2020-03-02
SAVE ~$11.99
Available for pre-order. Item will ship after 2nd March 2020

FREE Standard Shipping!


This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.

Key Features:

  • Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences
  • Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index
  • Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
  • Explore advanced spatialized audio with Steam Audio.
  • Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design
  • Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.

Table of Contents

1. A brief introduction to the virtual world. 2. Setting up your hardware for the first time. 3. Setting up a Unity project with SteamVR. 4. Building User Interface. 5. Adding Simple interaction. 6. Moving around the virtual world with a teleportation system. 7. Pickig nad Interacting with Virtual Objects. 8. Making the most of virtual reality with audio. 9. Leap Motion and Otehr Controls. 10 Camera Rig for seated and Standing. 11 Strategies for reducing virtual reality sickness. 12. Optimization and Polish. 13. Further possibilities.

About the Author

Jeff Murray has written two books: Game Development for iOS with Unity3D, 'C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 19 years, he has worked with some of the world’s largest brands as a Game Designer, Programmer and Game Director before finding his new home in V.R.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games
COMPUTERS / Computer Science