Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.
Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).
Cinematography for Games
Introduction: What is Cinematic?
Part 1: Cinematic Primer
Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production
Part 2: Incorporating Cinematic Skills
Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design
Part 3: Creating Your Own Cinematic Project
Chapter 12: Getting Started
Chapter 13: The Game Business
Chapter 14: Legal Issues
Postmortem: Summing it All Up
Appendix A: Extras