This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book’s goal is to see composition as a technical part of image and film and as an artistic tool.
What is composition and design. Images and their content. Storytelling in images. The purpose of images: illustrations, comics, development art. The look of a film reversed. Deconstructing the animated short-film Duck Amuck. Objects and information. The frame itself. Magnetism of the frame. Creating different frame-shapes. The rectangular frame and its forces. Open and closed frame. On-screen and off-screen space. Case-study: on and off-screen space in Koji Yamamura’s Atama Yama (2002). Aspect Ratios. Aspects of Design.
What is character design. Job of a character designer. Production pipeline of an animated feature film. Storytelling & drama. Personality. Message or theme. Pose. Shape. Form. Line of action. Anatomy. Weight. Forces. Tension and compression. Contrapposto. Movement & twist. Pivot point. Balance & tension. Silhouette. Perspective. Foreshortening. Tangents. Light & shadow. Vectors & directions. Facial expressions. Extroverted & introverted pose. Negative & positive space. Size relationship and body ratio. Contrast & texture. Line quality. Readability & simplicity. Believability. Composition of pose and image. Colour. Folds & fabrics. Attire and accessories. Character turn-around.