Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Introduction. Geometry. Coordinates. The Space of Rotations. Color. Image. Planar Graphics Objects. Spatial Graphics Objects. Hierarchies. Geometric Modeling. Virtual Camera. Clipping. Visibility. Illumination. Rasterization. Mappings. Composition. The Illumination Equation. Appendix. Bibliography.