Computer Technology and the Aged
Implications and Applications for Activity Programs
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Discover how computers are being used successfully in activities programs for elders with this exciting volume that includes a time-saving review of the latest hardware and software useful in activities programs. Experts to this valuable volume outline research related to the effectiveness of computers/video games in treatment and rehabilitation and describe the future applications of computers and their great potential in activity programs for the elderly. All of the chapters focusing on practical applications deal with the concept of `techniphobia’as it relates to the elderly, and subsequently offer numerous suggestions for overcoming this obstacle.
Table of Contents
- Personal Computers: Their Functions and Utility
- What Makes Computers Personal?
- Promoting Vitality Among Older Adults With Computers
- Increasing Participation with a Computer in an Adult Day Care Setting
- Computerized Communications
- Age Is Not a Barrier to Computing
- Video Games: An Exploration of Their Potential Recreational Activity Programs in Nursing Homes
- An Innovative Therapy and Enrichment Program for Senior Adults Utilizing the Personal Computer
- Use of Computers in Assessment: A Potential Solution to the Documentation Dilemma of the Activities Coordinator
- Use of Computers Following Brain Injury
- The Effects of Videogame Play on the Emotional States and Affiliative Behavior of Nursing Home Residents
- Computer Assisted Training for Activity Professionals in Long Term Care Facilities
- Reference Notes Included