Critical Gaming: Interactive History and Virtual Heritage: 1st Edition (Hardback) book cover

Critical Gaming: Interactive History and Virtual Heritage

1st Edition

By Erik Champion

Routledge

232 pages

Look Inside
Purchasing Options:$ = USD
Hardback: 9781472422903
pub: 2015-09-11
SAVE ~$27.00
$135.00
$108.00
x
eBook (VitalSource) : 9781315574981
pub: 2016-03-09
from $28.98


FREE Standard Shipping!

Description

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Reviews

"…proposes a number of intriguing and provocative suggestions, relating to both our theoretical understanding of games and in giving more empirical recommendations for the future of heritage- or simulation-focused gaming experiences, and lays the groundwork for potentially fascinating developments in coming decades." - Mark R. Johnson, University of York

About the Author

Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.

About the Series

Digital Research in the Arts and Humanities

Digital technologies are increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This series, one of the first and most highly regarded in the field, covers a wide range of disciplines and provides an authoritative reflection of the 'state of the art' in the application of computing and technology. The titles in this peer-reviewed series are critical reading not just for experts in digital humanities and technology issues, but for all scholars working in arts and humanities who need to understand the issues around digital research.

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
COM012040
COMPUTERS / Programming / Games
LAN025000
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General