Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.
Designing Gamified Systems includes:
Part I: The Foundation
Chapter 1: Introducing Gamified Systems
Chapter 2: Building the Spectrum
Chapter 3: Positive Performance
Chapter 4: Fun is Learning
Part II: The Toolbox
Chapter 5: What is Gamified System (GS) Design?
Chapter 6: Applying Game Concepts
Chapter 7: Visualizing Interaction & Information
Part III: The Field
Chapter 8: Designing Gamified Systems for Education
Chapter 9: GS Design for Marketing & Entertainment