Drawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures book cover
2nd Edition

Drawn to Life: 20 Golden Years of Disney Master Classes
Two Volume Set: The Walt Stanchfield Lectures




  • Available for pre-order on June 1, 2023. Item will ship after June 22, 2023
ISBN 9781032494814
June 22, 2023 Forthcoming by CRC Press
640 Pages 355 Color & 865 B/W Illustrations

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USD $89.95

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Book Description

Discover the lessons that helped bring about a new golden age of Disney animation!

Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.

Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.

Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Table of Contents

Volume 1

Foreword

Acknowledgements

Basics

1. Enthusiasm

2. 2 Principles of Animation

3. Consider Anatomy Alone

4. Anatomy Continued

5. Consider Weight

6. Squash and Stretch — I

7. Squash and Stretch — II

8. Stretch and Squash — III

9. Line and Silhouette

10. Basic Shapes versus Details

11. Using Basic Shapes as Aid in Diffi cult Drawings

12. Simplify Where Possible

13. Straights and Curves

14. Overlap, Follow-through, and Drag

15. Eyes

16. Avoiding Tangent Lines

17. Some Simple Rules of Perspective

18. Some Ways to Create Space and Depth

19. Some Principles of Drawing

20. Great Performance or Just a Drawing?

21. Drawing Calories

22. Sketching

23. Animation and Sketching

24. Simplicity for the Sake of Clarity

25. Construction Observations Useful in Animation

26. The Opposing Force

Gesture

27. Anatomy vs. Gesture

28. Mental and Physical Preparation

29. Dividing the Body into Units

30. Dimensional Drawing

31. The Value of an Action/Gesture Analysis Study

32. Using a Simple (But Logical) Approach to Drapery

33. Drapery — Its Role in Drawing

34. The Seriousness of Head Sketching/A New Phrase: " Body Syntax "

35. The Head in Gesture

36. From the Living Model to the Living Gesture

37. A Little More on Heads

38. Feeling the Pose

39. The Pose Is an Extreme

40. Pose and Mood

41. Pose and Mood Plus Timing and Phrasing and Texture

42. Symbols for Poses

43. Positive and Negative

44. Silhouette

45. P.S. The Metaphysical Side

46. Draw Verbs Not Nouns

47. Osmosis

48. Drawing and Caricature

Seeing

49. What Not to See

50. A Bit of Introspection

51. It Ain’t Easy

52. A Good First Impression

53. Stick to the Theme

54. Sometimes I Wonder Why I Spend the Lonely Hours …

55. Cleanup — General

56. Cleanup

57. Inbetweening

58. Problems with Drawing in Line

59. Superficial Appearance vs. Creative Portrayal

60. Creative Energy

61. More Meanderings

62. Those Who Cannot Begin Do Not Finish

63. Body Language

64. Note Taking and Sketching

65. Using the Rules of Perspective

66. Applying the Rules of Perspective

67. Copy the Model … Who Me?

68. Talk to Your Audience — Through Drawing

69. Getting at the Root of the Problem

70. Doodling vs. Drawing

71. Purpose in Drawing

72. When Acting (Drawing) is an Art

Analysis

73. Action Analysis Class I

74. Action Analysis Class II

75. Using Cylinders

76. Action Analysis — Hands and Feet

77. Angles, Angles, Angles

78. Using Angles

79. Angles and Tension

80. Applying Angles and Tension in Our Drawings

81. Tennis, Angles, and Essences

82. More on the Same

83. More on "Essence" Drawing

84. Driving Force Behind the Action

85. A Drawing Style Appropriate for Animation

86. A Drawing Style for Animation, Part II

87. Learn to Cheat

88. One Picture Worth A Thousand Words?

89. Double Vision

90. Lazy Lines

91. Spot It for Yourself

92. Do You Promise to Draw the Action, The Whole Action,

and Nothing But the Action?

93. The Pose — A One-Drawing Story

94. My Eye Is in Love

95. Become the Director

96. Hone Up or Bone Up

97. The Illustrated Handout

Creativity

98. Drawing on the Artist Within

99. Fine Tuning the Gesture

100. For a Better Gesture, Adverbs

101. Omni — on Creativity

102. Metamorphosis

103. Mime

104. True Gesture Drawing

105. A Second Chance to Make a First Impression

106. A Good Sketch Is Like a Good Joke

107. Opposition

108. Elastic Band Tension

109. Get Out of the Way

110. Play-Acting

111. A Storytelling Drawing

112. Drawing Techniques

113. Step Into It

114. It Could Be That …

115. A First Impression — Your Intended Goal

116. Gallery of Class Drawings

117. Think First …

118. Piles of Nuts

119. A Meaningful Assembly

120. The Time has Come, The Walrus Said …

121. Clarity

122. Action or Reaction?

Thinking

123. Be Transformed

124. Be Relentless

125. Adjust Your Crystal

126. A Love for Drawing

127. A New Slant on Drawing

128. Think Gesture

129. Precious Instruments

130. Gesture Drawing, Enthusiasm, and Stuff Like That

131. Shape — A Multi-Form Drawing Tool

132. Deciphering and Defi ning Gestures

133. The Decisive Moment

134. Relationship of Character to Prop

135. Drawing

136. Words That Help in Drawing

137. A Simple Approach to Drawing

138. Vocalizing

139. Abstracting the Essence

140. Common vs. Uncommon Gestures

141. A Thinking Person’s Art

142. Lines, Lines, Lines

143. Feel, as Well as See, the Gesture

144. Savvy Sayin’s

145. The Inner Force

146. The Power of " mmm "

147. Gestural Symbolism

148. Some Left Over Thoughts

149. The Right Way?

Afterword/Bonus Material

Credits

Volume 2

Foreword

Acknowledgements

Innovation

1. Review and New Approach

2. Artist/Actor

3. Don’t Be Ordinary

4. Sketcher

5. Plus or Minus

6. Mood Symbols

7. Breaking the Constraint Barrier

8. The Agony and the Ecstasy

9. Making All Parts Work Together to Shape a Gesture

10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)

11. Pure Performance

12. Different Concepts

13. A Time for This and a Time for That

14. Look to This Day

15. Entertainment

16. Follow-Up Department

17. Entertainment II

18. Playing to the Balcony

Drawing

19. A Sack of Flour

20. Pantomime (Drawing) Preparation

21. That Darned Neck

22. Crayolas?

23. Hands (Those Darned?)

24. Plight of a Gesture

25. Concepts for Drawing

26. Drawing Appropriate Gestures for Your Characters

27. Drawings Ain’t Just Drawing

28. The Importance of Sketching

29. Getting Emotionally Involved

30. Gesture Further Pursued

31. Caricature

32. Perspective

33. Have Something to Say and Keep It Simple

34. Keeping Flexibility in Your Drawing

35. Seeing and Drawing the Figure in Space

36. Don’t Let the Facts Get in the Way of a Good Drawing

37. Hey, Look at Me … Look at Me!

38. Learn From the Mistakes of Others

39. Quest and Fulfillment

40. Getting Adjusted to New Production

41. More Animal Talk

42. In Further Praise of Quick Sketching

43. Impression – Expression = Depression

Expression

44. Drawing a Clear Portrayal of Your Idea

45. Think Caricature

46. Going Into That World!

47. Understanding What You See

48. An Inspirational Journey

49. Comic Relief

50. If It Needs to Lean, Then Lean It

51. Don’t Tell, But Show!

52. Mainly Mental

53. The Shape of a Gesture

54. Dreams Impossible to Resist

55. Short Book on Drawing

56. Encompassing Reality with All Your Senses

57. Gestures, Moons, and Tangents

58. Include Your Audience

59. The Wonders of the Right and Left Hemispheres

60. Making the Rules of Perspective Come to Life

61. In Further Praise of the Rules of Perspective

62. There Is No End to Thinking Overlap

63. Space is Created

64. Words and Experience

65. Look, This Is What I Saw

66. Breaking Away

67. The Shape of the Gesture II

68. A Tribute

Afterword/Bonus Material

Credits

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Author(s)

Biography

Don Hahn produced some of the most successful animated films of all time, including Disney’s Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant.

Don’s films include Disney’s Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor’s New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.

He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.