Education in Computer Generated Environments: 1st Edition (Hardback) book cover

Education in Computer Generated Environments

1st Edition

By Sara de Freitas


172 pages

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This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.

Table of Contents

Introduction: Learning in Computer Generated Environments 1. The Context of Learning 2. Social Play and the Virtual World 3. Designing Learning 4. Learning as Exploration and Experience Conclusions: New Learning in the Digital Age

About the Author

Sara De Freitas is Director of Research and Professor of Virtual Environments at Coventry University. Sara was responsible for setting up the Serious Games Institute, a hybrid model of research, business and study, the first institute of its kind. She publishes widely in the areas of game-based learning, e-learning and education policy.

About the Series

Routledge Research in Education

This series aims to present the latest research from right across the field of education. It is not confined to any particular area or school of thought and seeks to provide coverage of a broad range of topics, theories and issues from around the world.

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Subject Categories

BISAC Subject Codes/Headings:
EDUCATION / Experimental Methods
EDUCATION / Philosophy & Social Aspects