Encyclopedia of Computer Science and Technology
Volume 39 - Supplement 24 - Entity Identification to Virtual Reality in Driving Simulation
Volume 39 - Supplement 24 - Entity Identification to Virtual Reality in Driving Simulation. Covering more than basic computer commands and procedures, this encyclopaedia summarizes how technology has developed, the future of computer programs and applications, and the significance of computer components. Following an introduction and overview, there are approximately 750 to 800 entries.
Table of Contents
"Entity Indentification, Ee-Peng Lim A Family of Efficient Rule Generators, Huan Liu Genetic Programming, John R. Koza An Incremental Memory Allocation Method for Mized Workloads, Valery Soloviev An Introduction to Software Reuse, Mansour Zand The Knowledge Acquisition Problem in Monotone Boolean Systems, Evangelos Triantaphyllou and Jieping Lui Maintenance of Materialized Views: Problems, Techniques and Applications, Inderpal Singh Mumick and Ashish Gupta Massively Parallel Processing Using Optical Interconnections, Charles Salisbury and Rami Melhem Measuring the Strength of Cryptosystems, Ed P. Dawson, Helen M. Gustafson, and Colin Byrd Neural Networks for Identification, Control, Robotics, Signal and Image Processing, Vincenzo Piuri and Cesare Alippi Real-Time Situation Management: A Java Application, James E. Bowen Risk Management, Ronald P. Higuera Scalable Computers, Boleslaw k. Szymanski A Semantic Justification of the Fuzzy Control Method, Helmut Becker Sensitivity Aspects of Inequality Measures, Leo Egghe Symbolic-Numeric Algebra for Polynomials, Ioannis Z. Emiris The Transputer Family of Products and Their Applications in Building a High Performance Computer, Hamid R. Arabnia Trees, Cycles, and Cocycles of Fuzzy Graphs, John M. Mordeson and P. S. Nair Uniform Random Number Generator, Pierre L. Ecuyer Virtual Reality in Driving Simulation, Salvador Bayarri, Marcos Fernandez, and Inmaculada Coma "
Allen Kent, James G. Williams