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3rd Edition

Essential CG Lighting Techniques with 3ds Max





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ISBN 9780240521176
Published November 7, 2008 by Routledge
416 Pages

 
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Book Description

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Table of Contents

1 Introduction
Part 1: Theory
2 A little light theory
3 CG lights examined
4 Understanding shadows
Part 2: Techniques
5 Basic lighting techniques
6 Further lighting techniques
7 Radiosity techniques
8 Indoor lighting techniques
9 Outdoor lighting techniques
10 Special lighting techniques
11 Match lighting
12 Rendering with mental ray
13 Lighting for Games
14 Lighting and lens effects
15 Compositing
Part 3: Tips and tricks
16 In production
Part 4: Taking it further
17 Composition and drama
18 Camerawork and technicalities
19 Looking further

Appendix A About the DVD
Appendix B Glossary
Appendix C Bibliography

DVD content: The natural elements
Tricks of the trade
Third-party plug-ins

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Author(s)

Biography

Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.

Reviews

"Students and seasoned artists will benefit from the broad concepts and specific examples delivered."--Robert Taylor, CG Supervisor & Consultant

"If you work in game art, film or architectural visualisation, you'll need this lighting handbook."--3D World Magazine

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