Exploring Digital Technologies for Art-Based Special Education: Models and Methods for the Inclusive K-12 Classroom, 1st Edition (Hardback) book cover

Exploring Digital Technologies for Art-Based Special Education

Models and Methods for the Inclusive K-12 Classroom, 1st Edition

Edited by Rick L. Garner

Routledge

190 pages | 41 B/W Illus.

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pub: 2019-03-26
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Description

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Table of Contents

Introduction

Section I: Philosophical Underpinnings and Applications of Digital Arts Media

Chapter 1: Decentering Normal

Karen Keifer-Boyd & Aaron D. Knochel

Chapter 2: From Who I Am to All We Can Be

Michelle Tillander

Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching

Courtney Lee Weida

Section II: Expanded Curriculum and Accessibility for Special Needs

Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum

Tricia Fuglestad

Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens

Sohee Koo & Rick L. Garner

Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots

Eunjung Chang

Section III: Flipped Digital Classrooms for Special Needs

Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All

Rebecca K. Hitchcock

Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom

Tingting Windy Wang & Rick L. Garner

Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities

Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds

Mary Stokrocki

Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users

Hsiao-Cheng (Sandrine) Han & Rick Garner

Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology

Sean Justice & Marta Cabral, with Kate Gugliotta

Section V: Video and Digital Imagery for Self-Exploration

Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder

Anthony Woodruff

Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners

Stephanie Baer

Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students

Christopher Grodoski

Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students

Rick L. Garner & Christian Brown

About the Editor

Rick Garner is a professor of Art Education at Kennesaw State University, USA.

About the Series

Routledge Research in Education

This series aims to present the latest research from right across the field of education. It is not confined to any particular area or school of thought and seeks to provide coverage of a broad range of topics, theories and issues from around the world.

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
EDU000000
EDUCATION / General
EDU026000
EDUCATION / Special Education / General
EDU057000
EDUCATION / Arts in Education