A K Peters/CRC Press
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi
Mathematics. Geometry Manipulation. Rendering Techniques. Global Illumination. Image Space. Handheld Devices. Shadows. 3D Engine Design. Game Postmortems. Beyond Pixels and Triangles.