GPU Pro: Advanced Rendering Techniques, 1st Edition (e-Book) book cover


Advanced Rendering Techniques, 1st Edition

Edited by Wolfgang Engel

A K Peters/CRC Press

742 pages

Purchasing Options:$ = USD
Hardback: 9781568814728
pub: 2010-06-14
eBook (VitalSource) : 9780429108426
pub: 2010-06-14
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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi

Table of Contents

Mathematics. Geometry Manipulation. Rendering Techniques. Global Illumination. Image Space. Handheld Devices. Shadows. 3D Engine Design. Game Postmortems. Beyond Pixels and Triangles.

About the Editor

Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Computer Graphics
COMPUTERS / Programming / Games