A K Peters/CRC Press
256 pages | 7 B/W Illus.
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
Chapter 1: The Video Game Animator
Chapter 2: The Game Development Environment .
Chapter 3: The 12 Animation Principles
Chapter 4: The Five Fundamentals of Game Animation
Chapter 5: What You Need to Know
Chapter 6: The Game Animation Workflow .
Chapter 7: Our Project: Preproduction .
Chapter 8: Our Project: Technical Animation
Chapter 9: Our Project: Gameplay Animation
Chapter 10: Our Project: Cinematics & Facial
Chapter 11: Our Project: Motion Capture
Chapter 12: Our Project: Animation Team Management .
Chapter 13: Our Project: Polish & Debug
Chapter 14: The Future