1st Edition

Game-Based Pedagogy in Physical Education and Sports Designing Rich Learning Environments

    340 Pages 214 B/W Illustrations
    by Routledge

    340 Pages 214 B/W Illustrations
    by Routledge

    Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.

    The book presents a pedagogical model that structures game design to fit the needs of every specific group of students, enabling physical educators and coaches to design their own games and teach within a game-based approach. The book focuses on eight sports – soccer, basketball, handball, rugby, volleyball, badminton, softball and cricket – and for each sport it introduces a series of learning conditions that gradually increase in technical and tactical complexity. These conditions are supported with commonly seen game play scenarios, providing meaningful opportunities for developing awareness of technical and tactical solutions.

    Game-Based Pedagogy in Physical Education and Sports is a vital read for students of physical education teacher education (PETE), sport coaching, and sports pedagogy. It is also a valuable resource for physical educators and coaches.

    Part I: Introduction to Games Teaching

    1 Meaningful Learning Experiences in Teaching Small Sided Games

    1.1 Game based approaches

    1.2 Pedagogical models steering games teaching

    1.3 Revitalizing the TGfU approach for the teaching practice

    1.4 Theoretical frameworks underlying a game-based pedagogy

    2 Designing Rich Learning Environments

    2.1 Game categories and game principles

    2.2 Game balance: purposeful creating disorder

    2.3 Measuring the state of the game

    2.4 Game types

    2.5 Design principles in game categories

    3 Game Balance Analysis

    3.1 Four steps model

    3.2 Step 1: Creating appropriate basic conditions for learning

    3.3 Step 2: Investigating game balance

    3.3.1 Game balance analysis in invasion games

    3.3.2 Game balance analysis in net and wall games

    3.3.3 Game balance analysis in striking and fielding games

    3.4 Step 3: Determining the cause in phases of play

    3.5 Step 4: Applying interventions through design and (guided) discovery

    3.5.1 Designing the learning environment

    3.5.2 Applying guided discovery

    4 Merging Digital Technology with Game Pedagogy

    4.1 Game Balance Analysis application

    4.2 Video tagging application

    4.3 Formative assessment with digital video analysis

    5 Reading Guide for Chapters 6-13

    5.1 Basic structure description of core games

    5.2 Scenarios of play, learning opportunities, interventions

    5.3 Mandate games

    Part II: Invasion Games (Passing to Score Versus Intercepting)

    6 Soccer

    6.1 Small sided Soccer 3v1 plus 1 goalkeeper

    6.2 Small sided Soccer 4v2 plus 2 goalkeepers

    6.3 Mandate Soccer games

    6.3.1 Target Soccer game 1v1

    6.3.2 Dribble and passing game

    6.3.3 Positioning game 3v1 in two squares

    7 Handball

    7.1 Circle Handball 3v2

    7.2 Tchoukball 3v2

    7.3 Small sided Handball 3v3

    7.4 Mandate Handball games

    7.4.1 Teamball 3v2

    7.4.2 Jump shot Handball 2v2

    7.4.3 Handball ‘Get in the circle’ 4v3

    8 Basketball

    8.1 Small sided Basketball 3v2

    8.2 Small sided Basketball 4v3

    8.3 Mandate Basketball games

    8.3.1 Shoot out

    8.3.2 Bounce and chest passing game

    8.3.3 Aiming at the basket (around the world)

    9 Rugby

    9.1 Small sided Tag Rugby 3v1

    9.2 Small sided Tag Rugby 4v3 (with scoring in the end zone)

    9.3 Mandate Rugby games

    9.3.1 Backwards throwing and catching in a row

    9.3.2 Running track at speed

    Part III: Net and Wall Games (Placing in Versus Returning)

    10 Volleyball

    10.1 ‘One touch' Volleyball 1v1

    10.2 ‘One touch' Volleyball 2v2

    10.3 Small sided Volleyball with catch rules

    10.4 Mandate Volleyball games

    10.4.1 Forearm passing

    10.4.2 Volleyball tens (overhead passing)

    10.4.3 Overhead passing against the wall

    11. Badminton

    11.1 Small sided Badminton 1v1

    11.2 Mandate Badminton games

    11.2.1 Serve target game

    11.2.2 Smashing a shuttle

    11.2.3 Maintaining the rally

    Part IV: Striking and Fielding Games (Staying in Versus Forcing Out)

    12 Soccer

    12.1 Hit and run (basic)

    12.2 Hit and run (advanced)

    12.3 Small sided Softball (three bases)

    12.4 Mandate Softball games

    12.4.1 Batting a ball

    12.4.2 Peanut ball

    12.4.3 Keeper game (fielding)

    13 Cricket

    13.1 Hit and tap: Continuous cricket

    13.2 Small sided Cricket

    13.3 Mandate Cricket games

    13.3.1 Zone batting

    13.3.2 Do not drop the egg (throwing and catching)

    Biography

    Jeroen Koekoek is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. Jeroen is chair-elect of the executive board of the Teaching Games for Understanding special interest group (TGfU-SIG). He is involved in several research projects regarding digital technology pedagogy.

    Ivo Dokman is Business Lecturer in professional educational development with a focus on group dynamics at different levels in school settings such as students, classes and staff. Ivo worked for more than ten years as lecturer in games teaching and supervisor of student internships at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands.

    Wytse Walinga is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. Wytse is chair of the games teaching staff and is responsible for the game-based curriculum of the faculty. His research focuses on game-based approaches and the development of pedagogical tools. He is involved in several projects regarding the innovation of youth sports.