Game Design Deep Dives: Horror  book cover
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Game Design Deep Dives: Horror




  • Available for pre-order. Item will ship after September 15, 2021
ISBN 9780367721749
September 15, 2021 Forthcoming by CRC Press
152 Pages 86 Color Illustrations

 
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Book Description

The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, psychological horror, and more. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles the horror genre has seen a strong resurgence. For this book in the Deep Design series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

Key Features

  • A perfect read for anyone interested in the horror genre, who wants to understand game design, or simply curious from a historical standpoint.
  • Includes real game examples to highlight the discussed topics and mechanics.
  • Explores the philosophy and aspects of horror that can be applied to any medium.
  • This book is a perfect companion for someone building their first game or as part of a game design classroom.

 

Author Bio:

Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study and is now working on the Game Design Deep Dive series.

Table of Contents

Chapter 1 The Goal of “Game Design Deep Dive Horror”

Chapter 2 The Pre-Survival Horror Period

Chapter 3 The Rise of Survival Horror

Chapter 4 Basic Horror Design

Chapter 5 The Philosophy Behind Horror

Chapter 6 Creating Scary Gameplay

Chapter 7 The “Death” of Horror

Chapter 8 The New Horror

Chapter 9 Complex Horror

Chapter 10 The Future of Horror

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Author(s)

Biography

Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.