1st Edition

Game Dev Stories Interviews About Game Development and Culture Volumes 1 and 2

    386 Pages 63 Color Illustrations
    by CRC Press

    386 Pages 63 Color Illustrations
    by CRC Press

    Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

    Volume 1:

    Part 1 Old-School

    Chapter 1 The Rise and Fall of Cheat Codes

    Chapter 2 Scott Miller – Apogee, Shareware, and id Software

    Chapter 3 Tom Hall – Apple II and the Early Days of id Software

    Chapter 4 Matt Householder – Epyx and California Games

    Chapter 5 Milton Guasti and Steve Rothlisberger – AM2R

    Chapter 6 Apple II, id Software, and First-Person Shooters

    Chapter 7 Brian Fargo – Founder of Interplay Entertainment and InXile Entertainment

    Part 2 Ad Hoc

    Chapter 8 John Hancock – Game Collector

    Chapter 9 "Infidelity" – NES ROM Hacks

    Chapter 10 Scott Coleman and Jay Cotton – Kali

    Chapter 11 Kyoko Higo – Marketing Final Fantasy 7

    Chapter 12 Meagan Marie – Senior Community Manager at Crystal Dynamics

    Chapter 13 Teut Weidemann – Germany's First Professional Producer

    Chapter 14 S. D. Perry – Author

    Chapter 15 Outro


    Volume 2:

    Part 1 Old School

    Chapter 1 David Brevik – Co-Founder of Blizzard North

    Chapter 2 Max and Erich Schaefer – Co-Founders of Blizzard North

    Chapter 3 Stieg Hedlund – Designer on Diablo and Diablo 2

    Chapter 4 Speedy Shovelry – Shovel Knight Speedrunners

    Chapter 5 Boss Digs – Designing Boss Fights in Shovel Knight

    Chapter 6 Randy Littlejohn – Director of Photography on Gabriel Knight 2

    Part 2 Ad Hoc

    Chapter 7 Will Binder – Director on Gabriel Knight 2

    Chapter 8 Isla Schanuel – User Experience Researcher

    Chapter 9 American McGee – Game Designer and Creative Director

    Chapter 10 Jennell Jaquays – Game Designer and Writer

    Chapter 11 David Bamberger – Marketing Final Fantasy 7 in the U.S.

    Chapter 12 Chris Ansell – Marketing Final Fantasy 7 in Europe

    Chapter 13 Brian Harvey – Educator

    Chapter 14 Super Marketing Showdown – InFamous vs. Prototype

    Chapter 15 PowerUp Audio – Sound of Combat



    David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.