Demystifies the Processes of Game Development
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.
Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.
Table of Contents
Designing Your Game
It’s Not as Easy as It Looks!
iOS Platform-Specific Considerations
Clear Out Your Clutter
Stay Grounded in Reality
Scripting and Storyboarding
Task List Management
Software for Word Processing and Writing
Writing Game Design Documents
Why Project Manage?
Project Management for Guerillas
Set Work Time and Stick to It
Keep Communication Going
When Good Games Go Bad
Testing and Quality Assurance
What Bug Reports Should Include
Getting Set Up for iOS Development
Which Version of Unity Do You Need?
The Apple Developer Program Subscription
Choosing the Right Developer Program Subscription
A Summary of the iOS Developer Setup Process
Basics of the Apple Developer Center
Overview of the Apple Developer Center Areas
Setting Up the Certificates You Need for Development
Setting Up iOS Devices to Use for Development and Testing
Setup and Download Provisioning Profiles
Setting Up Unity and Your Mac for iOS Development
Introduction to Unity
Setting Up Unity to Work with Your Apple Developer Profile
Downloading and Installing Apple Developer Certificates
What Is the Unity Remote?
Installing Unity Remote onto the Device
Naming Profiles Properly
Basics of the Unity Editor
What Makes a Unity Project?
Finding Your Way Around
Navigating the Game Scene
Finding Objects in a Scene Quickly
Unity Physics: PhysX
Building a Game in Unity iOS: The Roll-a-Ball Game
Making the Game
Building and Testing the Game on Your iOS Device
There’s Always Room for Improvement
Making a Kart-Racing Game
Making the Game
Choosing Random Textures for the Cars
Drawing the In-Game User Interface
Making the Game Even Better
Debugging and Script Optimization
Introduction to the Debugger
Strategies for Wiping Out Bugs
Retrieving PlayerPrefs and Application-Specific Files from an iOS Device
An Introduction to the Profiler (Pro-Only Feature)
Optimizing for File Size and Performance
Texture Import Settings
Why Compression Is Important
Quality versus Quantity: What’s Available and What’s It About?
Scale and Why It’s Important
Why Audio Can Make or Break Your Game
Draw Call Batching
Occlusion Culling (Pro Feature)
Publishing to the iTunes Store
The Approval Process
What You Need to Submit to Apple
An Introduction to iTunes Connect
How to Upload Your Game to Apple for Review
What Happens Once Apple Approves Your Game for Sale?
Promotion Tips and Tricks
Thinking Outside the Box
The Democratization of Game Development: Anyone Can Make Games!
Tweaks to the Compiled Project Code in Xcode
Other Uses for Unity iOS and Available Plug-Ins to Expand Its Functionality
Tips and Questions to Ask for Porting to Other Platforms
Using TestFlight to Get Builds to Your Testers
The Unity Online Community
Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.
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