Game Physics Pearls: 1st Edition (e-Book) book cover

Game Physics Pearls

1st Edition

Edited by Gino van den Bergen, Dirk Gregorius

A K Peters/CRC Press

352 pages

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Hardback: 9781568814742
pub: 2010-07-23
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eBook (VitalSource) : 9780429189432
pub: 2010-07-23
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

Table of Contents

Game Physics 101. Collision Detection. Particles. Constraint Solving. Soft Body. Skinning. Index.

About the Editors

Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology.

Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games