1st Edition

Game of X v.2 The Long Road to Xbox

By Rusel DeMaria Copyright 2019
    358 Pages 34 Color Illustrations
    by CRC Press

    358 Pages 34 Color Illustrations
    by CRC Press

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.

     

    Key Features

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to

    The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.

    This is the fascinating follow-up to Game of X v.1: Xbox

    Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

    Part I: The Long Path to Xbox. Looking Back. Microsoft Always Had Games. Microsoft Culture. The Developer Relations Group. Windows Gets Gamed. Windows: Path to Dominance. The Other Face of the DRG. The Disruptor. Part II: Talking to the Metal. The Importance of Graphics. The Games Division. Pitfalls for Christmas. The Manhattan Project. 3D Wars. Start Me Up! Judgement Day. The Millionaire Club. Japan. Bunnygate. Judment Day II. Reorgs. Taking On the Internet. DirectX Media. Escalating the Graphics War. The OpenGL Letters--Part 1. Multimedia Retreat. The End of Talisman. The OpenGL Letters--Part 2. Facing The Man. Chrome--Plan B. Culture Changes.

    Biography

    Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.