Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 2nd Edition (Paperback) book cover

Holistic Game Development with Unity

An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 2nd Edition

By Penny de Byl

A K Peters/CRC Press

456 pages

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Description

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development.

Key Features

  • Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.
  • Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets.
  • Revised to cover the Unity 5 game engine.
  • New coverage of Augmented Reality, Networking, and Virtual Reality.
  • An introduction to essential two- and three-dimensional mathematical and physics concepts.
  • A portfolio of royalty free reusable game mechanics.
  • Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
  • Table of Contents

    Preface

    Acknowledgments

    Chapter 1: The Art of Programming Mechanics

    Chapter 2: Real-World Mechanics

    Chapter 3: Animation Mechanics

    Chapter 4: Game Rules and Mechanics

    Chapter 5: Character Mechanics

    Chapter 6: Player Mechanics

    Chapter 7: Environmental Mechanics

    Chapter 8: Mechanics for External Forces

    Index

    About the Author

    Penny de Byl is a professor of games and multimedia at Bond University in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.

    Subject Categories

    BISAC Subject Codes/Headings:
    COM000000
    COMPUTERS / General
    COM012040
    COMPUTERS / Programming / Games
    GAM013000
    GAMES / Video & Electronic