Holistic Game Development with Unity
An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development.
Table of Contents
Chapter 1: The Art of Programming Mechanics
Chapter 2: Real-World Mechanics
Chapter 3: Animation Mechanics
Chapter 4: Game Rules and Mechanics
Chapter 5: Character Mechanics
Chapter 6: Player Mechanics
Chapter 7: Environmental Mechanics
Chapter 8: Mechanics for External Forces
Penny de Byl is a professor of games and multimedia at Bond University in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.