Human–Computer Interaction: Fundamentals and Practice, 1st Edition (Hardback) book cover

Human–Computer Interaction

Fundamentals and Practice, 1st Edition

By Gerard Jounghyun Kim

Auerbach Publications

184 pages | 129 B/W Illus.

Purchasing Options:$ = USD
Hardback: 9781482233896
pub: 2015-03-20

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Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process.

Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction tothe entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI.

The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product.

Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development.

The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.

Table of Contents


What HCI Is and Why It Is Important

Principles of HCI

"Know Thy User"

Understand the Task

Reduce Memory Load

Strive for Consistency

Remind Users and Refresh Their Memory

Prevent Errors/Reversal of Action




Specific HCI Guidelines

Guideline Categories

Examples of HCI Guidelines

Visual Display Layout (General HCI Design)

Information Structuring and Navigation (General HCI Design)

Taking User Input (General HCI Design)

Users with Disability (User Type)

Mobile Device (Platform Type)

Icons for Apple iOS and Fonts for Windows XP (Vendor)

"Earcon" Design for Aural Interface (Modality)

Cell Phones (or Making Calls) in Automobiles (Task)

E-Commerce (Application)



Human Factors as HCI Theories

Human Information Processing

Task Modeling and Human Problem-Solving Model

Human Reaction and Prediction of Cognitive Performance

Sensation and Perception of Information



Tactile and Haptic

Multimodal Interaction

Human Body Ergonomics (Motor Capabilities)

Fitts’s Law

Motor Control




HCI Design

The Overall Iterative Process

Interface Selection Options

Hardware Platforms

Software Interface Components


"Naïve" Design Example: No Sheets 1.0

Requirements Analysis

User Analysis

Making a Scenario and Task Modeling

Interface Selection and Consolidation



User Interface Layer

Understanding the UI Layer and Its Execution Framework

Input and Output at the Low Level

Processing the Input and Generating Output

Events, UI Objects, and Event Handlers

Event-Driven Program Structure

External Output



UI Development Toolkit

User Interface Toolkit

Java AWT UI Toolkit

Android UI Execution Framework and Toolkit

Example: iOS UIKit Framework and Toolkit



Interactive System Development Framework

Model, View, and Controller (MVC)





Example of MVC Implementation 1: Simple Bank Application

Example of MVC Implementation 2: No Sheets



User Interface Evaluation

Evaluation Criteria

Evaluation Methods

Focus Interview/Enactment/Observation Study

Expert Heuristic Evaluation


Safety and Ethics in Evaluation



Future of HCI

Non-WIMP/Natural/Multimodal Interfaces

Language Understanding


Image Recognition and Understanding

Multimodal Interaction

Mobile and Handheld Interaction

High-End Cloud Service: Multimodal Client Interaction

Natural/Immersive/Experiential Interaction

Mixed and Augmented Reality



About the Author

Gerard "Gerry" Jounghyun Kim earned his bachelor’s in electrical and computer engineering at Carnegie Mellon University and his master’s and PhD at the University of Southern California. He started his academic career at POSTECH in 1996 after a short post at the U.S. National Institute of Standards and Technology as a National Research Council postdoctoral fellow. In 2006, he moved to Korea University. Since 1996, he has been conducting research in the HCI area, including virtual and mixed reality, mobile interaction, and multimodal interaction. Dr. Kim has written more than 100 articles in international and domestic journals and conferences, and he has also published a book (Designing Virtual Reality Systems, Springer, 2005).

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Software Development & Engineering / General
COMPUTERS / Social Aspects / Human-Computer Interaction
TECHNOLOGY & ENGINEERING / Industrial Health & Safety