Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process.
Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI.
The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product.
Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development.
The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.
Table of Contents
What HCI Is and Why It Is Important
Principles of HCI
"Know Thy User"
Understand the Task
Reduce Memory Load
Strive for Consistency
Remind Users and Refresh Their Memory
Prevent Errors/Reversal of Action
Specific HCI Guidelines
Examples of HCI Guidelines
Visual Display Layout (General HCI Design)
Information Structuring and Navigation (General HCI Design)
Taking User Input (General HCI Design)
Users with Disability (User Type)
Mobile Device (Platform Type)
Icons for Apple iOS and Fonts for Windows XP (Vendor)
"Earcon" Design for Aural Interface (Modality)
Cell Phones (or Making Calls) in Automobiles (Task)
Human Factors as HCI Theories
Human Information Processing
Task Modeling and Human Problem-Solving Model
Human Reaction and Prediction of Cognitive Performance
Sensation and Perception of Information
Tactile and Haptic
Human Body Ergonomics (Motor Capabilities)
The Overall Iterative Process
Interface Selection Options
Software Interface Components
"Naïve" Design Example: No Sheets 1.0
Making a Scenario and Task Modeling
Interface Selection and Consolidation
User Interface Layer
Understanding the UI Layer and Its Execution Framework
Input and Output at the Low Level
Processing the Input and Generating Output
Events, UI Objects, and Event Handlers
Event-Driven Program Structure
UI Development Toolkit
User Interface Toolkit
Java AWT UI Toolkit
Android UI Execution Framework and Toolkit
Example: iOS UIKit Framework and Toolkit
Interactive System Development Framework
Model, View, and Controller (MVC)
Example of MVC Implementation 1: Simple Bank Application
Example of MVC Implementation 2: No Sheets
User Interface Evaluation
Focus Interview/Enactment/Observation Study
Expert Heuristic Evaluation
Safety and Ethics in Evaluation
Future of HCI
Image Recognition and Understanding
Mobile and Handheld Interaction
High-End Cloud Service: Multimodal Client Interaction
Mixed and Augmented Reality
Gerard "Gerry" Jounghyun Kim earned his bachelor’s in electrical and computer engineering at Carnegie Mellon University and his master’s and PhD at the University of Southern California. He started his academic career at POSTECH in 1996 after a short post at the U.S. National Institute of Standards and Technology as a National Research Council postdoctoral fellow. In 2006, he moved to Korea University. Since 1996, he has been conducting research in the HCI area, including virtual and mixed reality, mobile interaction, and multimodal interaction. Dr. Kim has written more than 100 articles in international and domestic journals and conferences, and he has also published a book (Designing Virtual Reality Systems, Springer, 2005).
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