1st Edition

Hybrid Play Crossing Boundaries in Game Design, Players Identities and Play Spaces

Edited By Adriana de Souza e Silva, Ragan Glover-Rijkse Copyright 2020
    266 Pages 28 B/W Illustrations
    by Routledge

    266 Pages 28 B/W Illustrations
    by Routledge

    This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

    The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.

    A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.


    Understanding Hybrid Play

    Adriana de Souza e Silva & Ragan Glover-Rijkse

    Part I: Hybrid Making

    Chapter One

    You Start It: A dialogue with Nick Tandavanitj from Blast Theory

    Ragan Glover-Rijkse

    Chapter Two

    Keeping Coherence across Thresholds: A narrative perspective on hybrid games

    Davide Spallazzo & Ilaria Mariani

    Chapter Three

    Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine

    Kristina Bell

    Chapter Four

    En(Twine)d: A feminist software analysis

    Sarah Evans

    Part II: Hybrid Subjects

    Chapter Five

    The Hybrid Agency of Hybrid Play

    Frans Mäyrä

    Chapter Six

    Casual Bodies are Hybrid Bodies

    Shira Chess

    Chapter Seven

    Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!

    Claire Carrington

    Chapter 8

    Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace

    Jessica Elam & Stephen B. Crofts Wiley

    Part III: Hybrid Spaces

    Chapter Nine

    Haptic Play: Understanding hybrid play through Pokémon Go

    Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez

    Chapter Ten

    How We Deal with Dark Souls: The aesthetic category as method

    Cameron Kunzelman

    Chapter Eleven

    #HushHarbors: Get Out, memes, and twitter

    Katreena E. Alder

    Chapter Twelve

    "You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft

    Joel Schneier


    Adriana de Souza e Silva is Professor of Communication at NC State University. Dr. de Souza e Silva works in the fields of mobile communication and internet studies, with a particular focus on how location-based technologies help us make sense of our interactions with public spaces and society.

    Ragan Glover-Rijkse is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at NC State University. Her research considers the intersections between mobile media, infrastructures, and space/place.