Inspiring Innovation and Creativity in Young Learners
Transforming STEAM Education for Pre-K-Grade 3
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Inspiring Innovation and Creativity in Young Learners helps teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. This book shares six easy-to-understand, yet powerful, steps that teachers can take to transform the learning experience into one in which critical and creative thinking are encouraged.
Table of Contents
ACKNOWLEDGMENTS INTRODUCTION CHAPTER 1: An Environment for Innovation and Creativity Resource Pages: Innovation CHAPTER 2: Powerful Connections Journaling and Anchor Charts: Connections STEAM Exploration: Creative Coding Space Race CHAPTER 3: Growth Mindset: Mistake Makers = Innovators Journaling and Anchor Charts: Growth Mindset STEAM Exploration: Creative Chemistry Lab CHAPTER 4: Empathy Makes Learning Matter Journaling and Anchor Charts: Empathy STEAM Exploration: It Matters to Me: Makerspace CHAPTER 5: Wonder and Curiosity Journaling and Anchor Charts: Wonder and Curiosity STEAM Exploration: Wonder Workshop: Flying Toys CHAPTER 6: Deeper Understanding: Making Inferences Journaling and Anchor Charts: Making Inferences STEAM Exploration: Animal Adaptation Innovation CHAPTER 7: Reflection Journaling and Anchor Charts: Reflection STEAM Exploration: Portable Planetarium REFERENCES APPENDIX: STEAM Challenge Cards ABOUT THE AUTHOR STANDARDS ADDRESSED IN THIS BOOK
Allison Bemiss has worked to encourage innovative thinking in early childhood and elementary-age children for nearly 15 years, while serving as a teacher, interventionist, and education consultant.