Intuitive Understanding of Kalman Filtering with MATLAB: 1st Edition (Paperback) book cover

Intuitive Understanding of Kalman Filtering with MATLAB

1st Edition

By Armando Barreto, Malek Adjouadi, Francisco Ortega, Nonnarit O-Larnnithipong

CRC Press

200 pages

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Paperback: 9780367191337
pub: 2020-09-15
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Description

The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of students and hobbyists. This will book will develop just the necessary background concepts, helping a much wider audience of readers develop an understanding and intuition that will enable them to follow the explanation for the Kalman Filtering algorithm.

 

Key Features:

  • Provides intuitive understanding of Kalman Filtering approach
  • Succinct overview of concepts to enhance accessibility and appeal to wide audience
  • Interactive learning techniques with code examples

Table of Contents

Understanding Game Retention

Continuous Retention vs Punctuated Retention

Game-Based Retention Methods

The Prime Method: Make a Good Game

Make your Game Easy to Play (and Easy to Pay)

Create Natural Breakpoints & Cliff-Hangers

Sandbox Gameplay

Narrative Gameplay

Add New Content

Add New Gameplay

Crafting Systems

In-Game Sales

Understanding your player

Player-Based Retention methods

Set Player Goals

Inter-Player Networking

Sustain your Community

Player Outreach

Company-Based Retention Methods

Always Be Updating

Developer to player Communication

Player to Developer Communication

About the Authors

Malek Adjouadi, PhD, is a Ware professor with the Department of Electrical and Computer Engineering at Florida International University, Miami. He received his PhD from the Electrical Engineering Department at the University of Florida, Gainesville. He is the founding director of the Center for Advanced Technology and Education funded by the National Science Foundation. His earlier work on computer vision to help persons with blindness led to his testimony to the US Senate on the committee of Veterans Affairs on the subject of technology to help persons with disabilities. His research interests are in imaging, signal processing and machine learning with applications in brain research and assistive technology.

Armando Barreto, PhD, is a professor of the Electrical and Computer Engineering Department at Florida International University, Miami, as well as the director of FIU’s Digital Signal Processing Laboratory, with more than 25 years of experience teaching DSP to undergraduate and graduate students. He earned his PhD in electrical engineering from the University of Florida, Gainesville. His work has focused on applying DSP techniques to the facilitation of human–computer interactions, particularly for the benefit of individuals with disabilities. He has developed human–computer interfaces based on the processing of signals and has developed a system that adds spatialized sounds to the icons in a computer interface to facilitate access by individuals with "low vision." With his research team, he has explored the use of Magnetic, Angular-Rate and Gravity (MARG) sensor modules and Inertial Measurement Units (IMUs) for human-computer interaction applications. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE) and the Association for Computing Machinery (ACM).

 

 

Francisco R. Ortega, Ph.D. is an Assistant Professor at Colorado State University and Director of the natural user interaction lab (NUILAB). Dr. Ortega earned his Ph.D. in Computer Science (CS) in the field of Human-Computer Interaction (HCI) and 3D User Interfaces (3DUI) from Florida International University (FIU). He also held a position of Post-Doc and Visiting Assistant Professor at FIU between February 2015 to July 2018. Broadly speaking, his research has focused on gesture interaction, which includes gesture recognition and elicitation. His main research area focuses on improving user interaction by (a) eliciting (hand and full-body) gesture sets by user elicitation, and (b) developing interactive gesture-recognition algorithms. His secondary research aims to discover how to increase interest for CS in non-CS entry-level college students via virtual and augmented reality games. His research has resulted in multiple peer-reviewed publications in venues such as ACM ISS, ACM SUI, and IEEE 3DUI, among others. He is the first-author of Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development book by CRC Press.

Nonnarit O-larnnithipong, Ph.D., is an Instructor at Florida International University. Dr. O-larnnithipong earned his Ph.D. in Electrical Engineering, majoring in Digital Signal Processing from Florida International University (FIU). He also held a position of Post-Doctoral Associate at FIU between January to April 2019. His research has focused on (a) implementing the sensor fusion algorithm to improve orientation measurement using MEMS inertial and magnetic sensors, and (b) developing a 3D hand motion tracking system using IMUs and infrared cameras. His research has resulted in multiple peer-reviewed publications in venues such as HCI-International and IEEE Sensors.

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012040
COMPUTERS / Programming / Games