1st Edition

Learning with Digital Games A Practical Guide to Engaging Students in Higher Education

By Nicola Whitton Copyright 2010
230 Pages 26 B/W Illustrations
by Routledge

232 Pages 26 B/W Illustrations
by Routledge

232 Pages 26 B/W Illustrations
by Routledge

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the... Read more

1. Introduction

Part I: Theory

2. Recognizing the Characteristics of Digital Games

3. Understanding the Pedagogy of Digital Games

4. Identifying Types of Digital Games for Learning

Part II: Practice

5. Integrating Digital Games into the Curriculum

6. Designing a Digital Game for Learning

7. Assessing the Impact of Digital Games on Learning

Part III: Technology

8. Using Existing Digital Games for Learning

9. Developing New Digital Games for Learning

10. Evaluating Digital Games for Learning

11. Case Studies

12. Conclusions

Glossary

References

Index

Biography

Nicola Whitton is a Research Fellow in the Education and Social Research Institute at Manchester Metropolitan University.

"Written from a constructivist learning perspective, Nicola Whitton has gone beyond introduction to provide us with a comprehensive, well-researched one-stop resource on learning with digital games….It is a must read for all educational technologists, teachers and researchers in the field."--Indian Journal of Open Learning

"Overall, Whitton's Learning with Digital Games is successful in arguing that higher education may benefit from the judicious incorporation of video games into the classroom."--Teaching Theology and Religion