Location-Based Information Systems (Open Access): Developing Real-Time Tracking Applications, 1st Edition (Paperback) book cover

Location-Based Information Systems (Open Access)

Developing Real-Time Tracking Applications, 1st Edition

By Miguel A. Labrador, Alfredo J. Perez, Pedro M. Wightman

Chapman and Hall/CRC

287 pages

Book Content Available Open Access*
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*Open Access content has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) license

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Description

Drawing on the authors’ more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Systems: Developing Real-Time Tracking Applications provides information and examples for creating real-time LBIS based on GPS-enabled cellular phones. Each chapter presents a general real-time tracking system example that can be easily adapted to target any application domain and that can incorporate other sensor data to make the system "participatory sensing" or "human-centric sensing."





The book covers all of the components needed to develop an LBIS. It discusses cellular phone programming using the Java ME platform, positioning technologies, databases and spatial databases, communications, client- and server-side data processing, and real-time data visualization via Google Maps and Google Earth. Using freely available software, the authors include many code examples and detailed instructions for building your own system and setting up your entire development environment.



Web Resource

A companion website at www.csee.usf.edu/~labrador/LBIS provides additional information and supporting material. It contains all of the software packages and applications used in the text as well as PowerPoint slides and laboratory examples.





Although LBIS applications are still in the beginning stages, they have the potential to transform our daily lives, from warning us about possible health problems to monitoring pollution levels around us. Exploring this novel technology, Location-Based Information Systems describes the technical components needed to create location-based services with an emphasis on nonproprietary, freely available solutions that work across different technologies and platforms.

Table of Contents

Introduction. The Mobile Phone. The Java Platform Micro Edition (Java ME). MIDlet Development. Other Important Programming Aspects. Obtaining the User’s Position. Storing and Retrieving the Data: The Database. Sending and Receiving Data: Communications. Java ME Web Services. System Administration. Data Visualization. Processing the Data. Appendix. Bibliography. Index.

About the Authors

Miguel A. Labrador is an associate professor in the Department of Computer Science and Engineering at the University of South Florida in Tampa. He has more than fifteen years of experience in the telecommunication industry and has published extensively in the field. Dr. Labrador is currently an editorial board member of Computer Communications and the Journal of Network and Computer Applications. He earned his Ph.D. in information science with concentration in telecommunications from the University of Pittsburgh.



Alfredo J. Pérez is a member of the Location-Aware Information Systems Laboratory and a Ph.D. candidate at the University of South Florida. He is also a member of the IEEE Computational Intelligence Society. His research interests include mobile sensor networks, location-based systems, evolutionary algorithms, and multi-objective optimization.



Pedro M. Wightman is a professor in the Department of Systems Engineering at the Universidad del Norte in Barranquilla, Colombia. He is a member of the IEEE Communication Society and co-founder of CommNet, the Communication Networks Group at the University of South Florida. He earned his Ph.D. in computer science and engineering from the University of South Florida.

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012040
COMPUTERS / Programming / Games
COM043000
COMPUTERS / Networking / General
COM059000
COMPUTERS / Computer Engineering