Mastering Sketch : A Beginner's Guide book cover
1st Edition

Mastering Sketch
A Beginner's Guide

Edited By

Sufyan bin-Uzayr

  • Available for pre-order. Item will ship after April 4, 2022
ISBN 9781032199504
April 4, 2022 Forthcoming by CRC Press
126 Pages 10 B/W Illustrations

USD $54.95

Prices & shipping based on shipping country


Book Description

When it comes to designing and prototyping for the web, nothing beats Sketch. If you are passionate about designing UI/UX for mobile or web applications, Sketch is the way to go! And to learn Sketch, look no further than Mastering Sketch – The Beginner’s Guides.

Sketch app lets you collaborate the entire design process in real-time, where you can see everyone's best ideas in one place. It helps you make playable Prototypes, preview and share designs. The app was launched in 2010 and won Apple Design Award, and has over a million customers. Sketch is trusted by companies worldwide, such as Facebook, Google, XBOX, and Stripe. It has an intuitive interface, thoughtful features, and all powers of the native macOS app. Designers across the world find this app powerful and enjoyable.

Moreover, with its powerful ecosystem of plugins, assistants and extensions, Sketch can be extended and integrated with a wide variety of use cases.

Mastering Sketch teaches you everything you need to know about Sketch app in a simple and lucid manner.

Mastering Sketch has been written for the absolute beginners, who have no prior expertise with the Sketch app. This book teaches the concepts from scratch and takes you from zero to advanced level in no time. It builds upon the fundamentals and core expertise which will make your career as a UI/UX designer successful.

More importantly, Mastering Sketch starts from the absolute basics, talking about the installation process, system requirements, and then moves on to the interface. This ensures that even newbie designers can follow the process with ease and at their own pace. Following that, there are separate chapters in Mastering Sketch dedicated to topics such as vector editing, image and prototype management, as well as UX design.

Mastering Sketch also talks about the concept of realtime collaborative editing in Sketch, and offers detailed guides to inviting others to work with you on your workspace.

Lastly, the book also covers at length the diverse Sketch extensions’ ecosystem, with special attention to both official and community plugins, assistants and integrations. It offers a brief overview of every single plugin or integration to Sketch released till date!

We are confident Mastering Sketch is a worthy companion for any aspiring UI/UX designer looking to add Sketch to their arsenal.

Read more about our other Mastering titles on this page Mastering Computer Science - Book Series - Routledge & CRC Press

Table of Contents


  1. Introduction to Sketch App
  2. The Sketch Interface..
  3. Layers Basics and How to Work with them
  4. Vector Editing in Sketch.
  5. Understanding the Sketch App
  6. Prototyping
  7. Real-Time Collaboration
  8. Sketch Extensions
  9. Appraisal

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Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

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